Knowledge Vault 6 /95 - ICML 2024
The effects of digital technology on youth development in low-and-middle-income countries
LucĂ­a Magis-Weinberg
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Concept Graph & Resume using Claude 3.5 Sonnet | Chat GPT4o | Llama 3:

graph LR classDef development fill:#f9d4d4, font-weight:bold, font-size:14px classDef digital fill:#d4f9d4, font-weight:bold, font-size:14px classDef pandemic fill:#d4d4f9, font-weight:bold, font-size:14px classDef ai fill:#f9f9d4, font-weight:bold, font-size:14px classDef rights fill:#f9d4f9, font-weight:bold, font-size:14px Main[The effects of
digital technology on
youth development in
low-and-middle-income countries] --> D[Youth Development] Main --> T[Digital Technology] Main --> P[Pandemic Impact] Main --> A[AI Influence] Main --> R[Rights & Protection] D --> D1[Youth development spans ages
ten-twenty 1] D --> D2[Mental health issues emerge
young 2] D --> D3[Technology shapes youth growth 3] D --> D4[Most youth live developing
nations 4] D --> D5[Early teens learn digital
citizenship 16] T --> T1[Girls face digital barriers 5] T --> T2[Parents struggle guiding tech 6] T --> T3[Teachers need better training 7] T --> T4[Digital pressure creates stress 11] T --> T5[Media overuse differs addiction 12] T --> T6[Online contact brings effects 14] P --> P1[Pandemic closed schools longest 8] P --> P2[Girls mental health worsened 9] P --> P3[Screens dominated isolation time 10] P --> P4[Social platforms grew vastly 13] P --> P5[Virtual friends provide support 15] A --> A1[AI favors certain views 19] A --> A2[AI surrounds children daily 20] A --> A3[Biased algorithms affect youth 21] A --> A4[AI decisions shape education 22] A --> A5[Profiles trap development 23] R --> R1[Monitoring limits freedom 24] R --> R2[Targeting shapes beliefs 25] R --> R3[Kids train AI systems 26] R --> R4[Crisis drives online gambling 27] R --> R5[Companies must protect youth 28] R5 --> R6[Digital rights protect children 29] R5 --> R7[AI needs youth-friendly design 30] T6 --> T7[Platform simulates safe media 18] T3 --> T8[Schools teach digital skills 17] class Main,D,D1,D2,D3,D4,D5 development class T,T1,T2,T3,T4,T5,T6,T7,T8 digital class P,P1,P2,P3,P4,P5 pandemic class A,A1,A2,A3,A4,A5 ai class R,R1,R2,R3,R4,R5,R6,R7 rights

Resume:

1.- Adolescence as window of opportunity (ages 10-25)

2.- Mental health vulnerabilities emerge during adolescent years

3.- Digital technology interacts with developmental transitions

4.- 95% youth live in majority world countries

5.- Gender digital gap affects girls' access and safety

6.- Parents struggle with digital mediation in developing nations

7.- Teachers lack adequate training for digital education

8.- Latin America faced longest school closures during pandemic

9.- Depression and anxiety worsened for female adolescents

10.- Screen time increased drastically during pandemic

11.- Digital stress includes connection overload and availability pressure

12.- Problematic media use differs from addiction

13.- Social media intensity rose during pandemic

14.- Online interactions have both positive and negative effects

15.- Online-only friendships provide unique support systems

16.- Early adolescence crucial for digital citizenship education

17.- School-based digital literacy interventions show promise

18.- Social Media Test Drive platform simulates safe experience

19.- AI systems favor specific worldviews and languages

20.- AI embedded in children's daily technologies

21.- Algorithmic bias affects youth development

22.- AI-based decisions impact education and welfare

23.- Profiling risks lock youth into fixed patterns

24.- Digital surveillance threatens youth autonomy

25.- Micro-targeting influences children's worldviews

26.- Underage workers train AI systems

27.- Online gambling affects youth in economic crisis

28.- Technology companies must bear primary responsibility

29.- Children's rights apply in digital world

30.- Need for age-appropriate AI design principles

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