Knowledge Vault 4 /15 - AI For Good 2018
ANA Avatar
Akira Fukabori & Kevin Kajitani​
< Resume Image >
Link to IA4Good VideoView Youtube Video

Concept Graph & Resume using Claude 3 Opus | Chat GPT4o | Llama 3:

graph LR classDef avatars fill:#d4f9d4, font-weight:bold, font-size:14px classDef airlines fill:#f9d4f9, font-weight:bold, font-size:14px classDef ana fill:#f9e1d9, font-weight:bold, font-size:14px classDef teleportation fill:#d9e6f2, font-weight:bold, font-size:14px A[ANA Avatar] --> B[Avatars enable remote
existence, interaction. 1] B --> C[Avatars extend airline
services, not compete. 2] B --> D[Avatars enable instant
travel, disaster relief. 10] B --> E[Avatars provide services
to remote villages. 11] B --> F[Avatars address physical
access challenges. 12] A --> G[Airlines globalized business,
relationships, understanding. 3] G --> H[Airlines transport many
but impact small. 4] H --> I[99.8% passengers fly
simple round trips. 5] I --> J[Unique impact of
airlines only 6%. 6] J --> K[Airlines must think outside
box for access. 7] A --> L[ANA began as
a helicopter company. 8] L --> M[ANA aims to connect,
bridge gaps. 9] L --> N[ANA started global
avatar initiative. 13] N --> O[$10M Avatar XPRIZE for
general-purpose avatar. 14] O --> P[ANA prototyping, testing
basic avatar services. 15] P --> Q[Southern Japan testing
avatar services. 16] P --> R[ANA opened crowdfunding
for avatar projects. 17] R --> S[Existing technologies converge
in XPRIZE. 18] S --> T[ANA competed in XPRIZE
Visioneers competition. 19] A --> U[Teleportation idea supported
by Peter Diamandis. 20] U --> V[Research shows teleportation
possible in 100 years. 21] V --> W[Best solution: teleport
consciousness via avatars. 22] L --> X[ANA developing basic
avatar services like fishing. 23] X --> Y[Fishing avatar uses
haptic technology. 24] Y --> Z[Simple avatars show potential
of existing tech. 25] Z --> AA[Next avatar version has
4 degrees of freedom. 26] AA --> AB[Demo shows potential for
skills sharing. 27] L --> AC[ANA breaks boundaries,
becomes airline for all. 28] AC --> AD[Avatars align with ANAs
vision of connectivity. 29] AD --> AE[ANA aims to connect
people, bridge gaps. 30] class B,C,D,E,F avatars class G,H,I,J,K airlines class L,M,N,O,P,Q,R,S,T,X,Y,Z,AA,AB,AC,AD,AE ana class U,V,W teleportation

Resume:

1.- Avatars will allow people to exist in remote locations, see, hear, feel, interact, explore and impact the world in new ways.

2.- Avatars are an extension of the service airlines provide, not a competing technology. They will extend humanity's physical reach.

3.- Airlines have helped globalize the world by providing infrastructure for international business, relationships, diplomacy, mutual understanding and shared experiences.

4.- However, airlines transport 3.8 billion passengers per year, which is over half the world's population, but their true unique impact is much smaller.

5.- 99.8% of passengers fly simple round trips, cutting the unique impact in half. The average passenger travels 4 round trips per year.

6.- The airline industry's unique impact is only 6%. The world is digitally connected but not adequately physically connected. This is a market failure.

7.- Airlines should find a breakthrough to provide physical access to the world to the remaining 94%. This requires thinking outside the box.

8.- ANA didn't start as an airplane company but as a small helicopter company aiming to connect people within Japan and the world.

9.- ANA realized they are a company that aims to connect and bridge gaps of distance, time and culture. Avatars fit this framework.

10.- Avatars have many positive use cases - instantaneous global travel, going places unsuitable for humans, disaster relief, re-mobilizing elderly/impaired, sharing skills.

11.- Placing one avatar in a remote village would give the village access to doctors, teachers, engineers, scientists, agriculturalists, designers to provide services.

12.- Avatars could help overcome the problem of physical access which has prevented solving many global challenges.

13.- ANA created a global multi-faceted initiative to start an avatar movement and introduce this new form of transportation.

14.- The cornerstone is a 4-year $10 million Avatar XPRIZE to create the world's first general purpose avatar.

15.- ANA is working to prototype, test and release basic avatar services using existing component technologies.

16.- An area in southern Japan has agreed to become the world's first avatar test field, deploying avatar services in education, healthcare, space exploration.

17.- ANA opened a crowdfunding platform for those working on avatar-related projects to raise awareness and prototyping capital with ANA's global customers.

18.- Avatar technologies like AI, VR/AR, telecommunications, sensors, computing, haptics and robotics already exist but are developing independently. XPRIZE can converge them.

19.- ANA competed in the first XPRIZE Visioneers competition in 2016 with ideas like micro-rockets and hypersonic electric jets but realized scaling issues.

20.- They looked for an ideal solution and came up with teleportation, which was supported by XPRIZE founder Peter Diamandis despite skepticism from others.

21.- Research showed teleportation is possible but would take over 100 years. XPRIZE timeline is 5-10 years.

22.- The next best solution was teleporting consciousness to be physically present in a remote location via an avatar, possible in 5-10 years.

23.- In addition to the XPRIZE, ANA is developing and releasing basic avatar services, like a fishing service demoed at the presentation.

24.- The fishing avatar uses haptic technology for tactile feedback. The caught fish is delivered to the user's doorstep the next day.

25.- While the fishing avatar technology seems simple, it shows basic services can be created with existing technologies and widely distributed.

26.- A simple 1 degree of freedom avatar can create new farm-to-table paradigms and spread fishing expertise to communities relying on it for livelihood.

27.- The next version will have 4 degrees of freedom for a truer fishing experience. The eventual plan is an ocean-based fishing avatar.

28.- It's not just about advanced robotics but teleporting consciousness and sharing skills. That's why this simple demo was selected.

29.- ANA will continue to break through traditional boundaries to become an airline for all through avatars.

30.- Avatars fit ANA's vision of connecting people and bridging gaps of distance, time and culture for the betterment of society.

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