Concept Graph & Resume using Claude 3 Opus | Chat GPT4o | Llama 3:
Resume:
1.- Avatars will allow people to exist in remote locations, see, hear, feel, interact, explore and impact the world in new ways.
2.- Avatars are an extension of the service airlines provide, not a competing technology. They will extend humanity's physical reach.
3.- Airlines have helped globalize the world by providing infrastructure for international business, relationships, diplomacy, mutual understanding and shared experiences.
4.- However, airlines transport 3.8 billion passengers per year, which is over half the world's population, but their true unique impact is much smaller.
5.- 99.8% of passengers fly simple round trips, cutting the unique impact in half. The average passenger travels 4 round trips per year.
6.- The airline industry's unique impact is only 6%. The world is digitally connected but not adequately physically connected. This is a market failure.
7.- Airlines should find a breakthrough to provide physical access to the world to the remaining 94%. This requires thinking outside the box.
8.- ANA didn't start as an airplane company but as a small helicopter company aiming to connect people within Japan and the world.
9.- ANA realized they are a company that aims to connect and bridge gaps of distance, time and culture. Avatars fit this framework.
10.- Avatars have many positive use cases - instantaneous global travel, going places unsuitable for humans, disaster relief, re-mobilizing elderly/impaired, sharing skills.
11.- Placing one avatar in a remote village would give the village access to doctors, teachers, engineers, scientists, agriculturalists, designers to provide services.
12.- Avatars could help overcome the problem of physical access which has prevented solving many global challenges.
13.- ANA created a global multi-faceted initiative to start an avatar movement and introduce this new form of transportation.
14.- The cornerstone is a 4-year $10 million Avatar XPRIZE to create the world's first general purpose avatar.
15.- ANA is working to prototype, test and release basic avatar services using existing component technologies.
16.- An area in southern Japan has agreed to become the world's first avatar test field, deploying avatar services in education, healthcare, space exploration.
17.- ANA opened a crowdfunding platform for those working on avatar-related projects to raise awareness and prototyping capital with ANA's global customers.
18.- Avatar technologies like AI, VR/AR, telecommunications, sensors, computing, haptics and robotics already exist but are developing independently. XPRIZE can converge them.
19.- ANA competed in the first XPRIZE Visioneers competition in 2016 with ideas like micro-rockets and hypersonic electric jets but realized scaling issues.
20.- They looked for an ideal solution and came up with teleportation, which was supported by XPRIZE founder Peter Diamandis despite skepticism from others.
21.- Research showed teleportation is possible but would take over 100 years. XPRIZE timeline is 5-10 years.
22.- The next best solution was teleporting consciousness to be physically present in a remote location via an avatar, possible in 5-10 years.
23.- In addition to the XPRIZE, ANA is developing and releasing basic avatar services, like a fishing service demoed at the presentation.
24.- The fishing avatar uses haptic technology for tactile feedback. The caught fish is delivered to the user's doorstep the next day.
25.- While the fishing avatar technology seems simple, it shows basic services can be created with existing technologies and widely distributed.
26.- A simple 1 degree of freedom avatar can create new farm-to-table paradigms and spread fishing expertise to communities relying on it for livelihood.
27.- The next version will have 4 degrees of freedom for a truer fishing experience. The eventual plan is an ocean-based fishing avatar.
28.- It's not just about advanced robotics but teleporting consciousness and sharing skills. That's why this simple demo was selected.
29.- ANA will continue to break through traditional boundaries to become an airline for all through avatars.
30.- Avatars fit ANA's vision of connecting people and bridging gaps of distance, time and culture for the betterment of society.
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