Concept Graph & Resume using Claude 3 Opus | Chat GPT4 | Llama 3:
Resume:
1.- Brendan Z. Allison discusses BCI science fiction or "bifi" - any science fiction involving brain-computer interfaces, even if not central to plot.
2.- Bifi study is relevant as it can be fun, inspire, inform/misinform people, raise ethical issues, and influence decisions around BCIs.
3.- Recent bifi activities include a website, paper, BCI Thursday events, guest lecture from Andy Weir, poster, and BCI movie night.
4.- Selection criteria for bifi examples were informal, considering objective measures, well-known works, issues raised, and avoiding biases.
5.- Bifi examples were evaluated on realism when written/produced, today, in 10 years, ethical issues, altruism, and connections to real BCI research.
6.- Star Trek (1965) has admirable, realistic, ethical example of BCI as assistive tech for disabled user, not central to plot.
7.- We Can Remember It For You Wholesale (1966) and Total Recall movie (1990) have unrealistic, unethical involuntary memory implantation system.
8.- The Ghost in the Invisible Bikini (1966) has a BCI for dead people, an untapped user group that could be lucrative.
9.- Brainstorm (1982) depicts an unrealistic bulky BCI system that records/shares experiences, with both ethical and unethical applications.
10.- Terminal Man (1972) by Crichton, a medical doctor, depicts a realistic but unethical medical BCI that causes murder as a side effect.
11.- Empire Strikes Back (1980) has an unclear, unrealistic BCI on a character, not important to the plot.
12.- Firefox (1982) shows an unrealistic, unethical BCI giving a pilot superior capabilities, with no training. Common theme of BCIs enhancing abilities.
13.- Ghostbusters (1984) briefly shows a somewhat realistic, ethical BCI that reads low-res visual memories. Features a colander prop.
14.- Neuromancer (1984) depicts an unrealistic BCI enabling superior hacking abilities in a dystopian world. Damage to the hacker's brain disables BCI use.
15.- Star Trek: Next Generation (1987) has officers becoming addicted to a BCI game. Lacks realism but provides lessons on BCI safety.
16.- Strange Days (1995) features an unrealistic, mostly unethical underground BCI system that records and shares experiences, a recurring bifi theme.
17.- The Matrix (1999) and Black Mirror (2011+) depict perfect, fully immersive, unrealistic, unethical neural interfaces indistinguishable from reality.
18.- Philip K. Dick's Electric Dreams (2018) also explores an immersive BCI world where the protagonist questions which reality is "real."
19.- Common bifi themes: exaggerated BCI capabilities, computer-to-brain interfaces, writing sensations to the brain, relevance to plot varies.
20.- Other recurring elements: neurotechnology used to control others, casual neurosurgery, ineffective regulations, dystopian worlds, uninformed users, and detrimental effects.
21.- Bifi examples often depict evil BCI-controlling entities, selfish goals, ineffective oversight, and dystopian elitist societies bad for BCI users.
22.- Few bifi works are comedies; most are action, drama, or horror. Not many are written by BCI experts.
23.- Future bifi directions include exploring more examples, authors, genres, themes, creating new content, articles, accessible versions of stories.
24.- Recent/potential bifi activities: lectures, discussions, movie nights, conference events, awards, publicity, getting sponsors and community involved.
25.- Upcoming bifi-related events include the Graz BCI conference and the BCI Research Award with submissions due Sept 1, 2024.
26.- Discussion points: Dr. Brain series, BCIs for dead people as a lucrative opportunity, 11 billion potential users, and brain uploading.
27.- Star Trek episode "The Cage" is considered one of the most realistic bifi examples, depicting a BCI achievable with today's technology.
28.- Interesting side discussion on making BCIs for dolphins, including dead dolphins and pink Amazon River dolphins.
29.- Brendan Allison thanks the host Christoph Guger and the audience for listening to his talk on BCI science fiction.
30.- Questions & discussion continue in the chat after the formal talk concludes, touching on points from the presentation.
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