Knowledge Vault 3/53 - G.TEC BCI & Neurotechnology Spring School 2024 - Day 5
Non-invasive neuro-interfaces for interacting with robotics exoskeletons
Jose Maria Azorin, Universidad Miguel Hernández de Elche, Alicante (ES)
<Resume Image >

Concept Graph & Resume using Claude 3 Opus | Chat GPT4 | Llama 3:

Jose Maria Azorin
BCIs control robotic exoskeletons,
aid disabled walking. 1
Stroke, spinal cord injuries
impair walking. 2
Traditional rehab: bottom-up,
therapists move legs. 3
Exoskeletons apply forces,
still bottom-up approach. 4
BCIs bypass damage, decode
brain to control exoskeleton. 5
WALK project developed robust
BCI exoskeleton control. 6
WALK partnered with hospitals,
University of Houston. 7
WALK used motor imagery,
attention for walking intent. 8
Results: BCI enabled exoskeleton walking. 9
Challenges: EEG differences, conservative
control causing stops. 10
VR training reduced exoskeleton
training time. 11
VR group had better
motion accuracy. 12
Usability tests: patients satisfied,
sub-maximal exertion. 13
Regate project: BCI and
spinal cord stimulation. 14
Regate: asynchronous BCI,
only 'walk'/'stop' thoughts. 15
Deep learning trained static,
motion models. 16
Fine-tuning all layers achieved
54% static/motion accuracy. 17
Closed-loop: reliable start,
varied stop accuracy. 18
Unintended stops important,
best ratio 27%. 19
Error potential detection may
improve BCI algorithm. 20
Videos showed successful BCI,
live patient demo. 21
Conclusions: Patients control exoskeletons
via EEG BCIs. 22
Next: clinical trials to
validate BCI rehab benefits. 23
Presenter acknowledged team's
hard work. 24
Impressive progress using non-invasive
BCIs for paralysis. 25
Further development could improve
mobility, quality of life. 26

Resume:

1.- Jose Maria Azorin discusses brain-computer interfaces (BCIs) for controlling robotic exoskeletons to help people with disabilities walk.

2.- Stroke and spinal cord injuries cause walking difficulties. Traditional rehab uses a bottom-up approach with therapists moving patients' legs.

3.- Exoskeletons with actuators can apply forces to help patients walk, but still use a bottom-up rehabilitation approach.

4.- BCIs can bypass damaged pathways, decoding brain signals to control exoskeletons. This combines bottom-up and top-down approaches for stronger neuroplasticity.

5.- The WALK project (2019-2020) developed a robust BCI to control an exoskeleton with basic commands like walk, stop, turn, speed up/down.

6.- WALK collaborated with hospitals and University of Houston. Open-loop training adjusted static and motion models. Closed-loop tests evaluated real-time control.

7.- WALK used motor imagery and attention level to detect walking intent. 27 EEG electrodes recorded signals, processed to control the exoskeleton.

8.- Results showed the person could use the BCI to walk with the exoskeleton. Accuracy improved over multiple sessions.

9.- Challenges included accounting for EEG differences between static and walking states, and conservative control sometimes stopping the exoskeleton unintentionally.

10.- A follow-up project introduced virtual reality training to reduce exoskeleton training time without negatively impacting closed-loop control performance.

11.- The VR training group achieved similar static accuracy and better motion accuracy compared to the non-VR control group.

12.- Usability tests with spinal cord injury patients found they were satisfied with the BCI-exoskeleton performance. Exertion increased but remained sub-maximal.

13.- The Regate project (2022) is developing a new rehab approach combining EEG-based BCIs and spinal cord stimulation.

14.- Regate uses an asynchronous BCI where the user only needs to think "walk" to start and "stop" to stop, not continuously imagine walking.

15.- Static and motion models were trained using deep learning (EEGNet) on data from initial sessions, then fine-tuned in later sessions.

16.- Fine-tuning all layers of the deep learning models achieved the best accuracy - 54% for static and motion.

17.- In closed-loop tests, users could reliably start walking with the exoskeleton. Stopping accuracy varied between users (35-90%).

18.- Avoiding unintended stops is important. The best unintended stop ratio was 27%, but some users had higher ratios.

19.- Current work aims to improve results by incorporating error potential detection in the BCI algorithm.

20.- Videos demonstrated successful BCI operation, including a live demo with a patient in front of the press, despite distractions.

21.- Key conclusions: Patients can control exoskeletons using EEG-based BCIs. This is likely beneficial, but clinical trials are still needed.

22.- Next steps are conducting clinical trials with many patients over extended periods to validate the rehab benefits of the BCI approach.

23.- The presenter acknowledged the hard work of his lab team members who are advancing the research he presented.

24.- Overall, the research demonstrates impressive progress in using non-invasive BCIs to restore walking in individuals with paralysis or motor impairments.

25.- Further development of this technology could provide a promising new rehabilitation option to improve patients' mobility and quality of life.

Knowledge Vault built byDavid Vivancos 2024